Sword Coast Adventurer’s Guide Sourcebook For Players And DMS

Sword Coast Adventurer's Guide

The Sword Coast Adventurer’s Guide is a new book for Dungeons and Dragons 5th Edition. It provides players with lore on the Forgotten Realms, maps of important locations, guides to running campaigns in the region, and most importantly rules for playing characters from this area. This guide is an invaluable resource for anyone looking to explore or adventure in Faerûn.

The Sword Coast Adventurer’s Guide opens with a brief history of the region, detailing some important events that have lead to the status quo.

This background is given as an introduction for those people who are new to Dungeons and Dragons, as well as a refresher for those players who more familiar with Forgotten Realms.

Sword Coast Adventurer’s Guide

What is the Sword Coast Adventurer’s Guide?

The Sword Coast Adventurer’s Guide is a lot of things roll into one. It’s a sourcebook providing background on the region, a guide to running a campaign in the area, and it provides new options for players. Additionally this book gives you everything you should need to run an adventure within the borders of Faerûn.

Contents: Two page spread of colour maps; Forgotten Realms Summary; How do I use this Book; Introduction; Chapter 1 – The Sword Coasts Factions & NPCs (29 pages); Chapter 2 – Running Adventures (10 pages); Monster by Type (7 pages); Chapter 3 – Character Options (20 pages); Appendix A – Map Key (2 pages); Appendix B – Dungeon Master Rewards (4 pages); Appendix C – Adventures (4 pages); Index (2 page)

Reviewing this product I’m going to do things a little differently. There are two major components of the Sword Coast Adventurer’s Guide, there is information about running campaigns in the region and new options for players.

While they are both important in their own ways they are at opposite ends of one another in terms of quality. Let’s start with player options first.

Player Options:

The Sword Coast Adventurer’s Guide provides players with new subclasses, spells, backgrounds, races and equipment that will be immediately familiar if you’ve play previous editions of Dungeons & Dragons or other games by Wizards of the Coast.

If you’re not too with D&D 5e then the new options present in the Sword Coast Adventurer’s Guide will be a nice addition to your game.

Unfortunately, many of these player options feel like they are re-skinned versions of existing subclasses. There is nothing inherently wrong with this but it can make them less appealing to some players who might be looking for more variety in their subclasses.

For example there is a background called Haunted one that lets you see and interact with ghosts. This is very similar the Deathtouched condition (which was originally add as part of Curse of Strahd) which lets you see and interact with undead creatures.

The only difference between the two spells is Haunted allows you to speak Primordial while Deathtouched instead provides additional languages.

The story behind the guide provides suggestions for running campaigns in the Forgotten Realms

It also provides new rules that are specific to the Sword Coast Adventurer’s Guide. For example, there is a section of new downtime activities.

What I like about this is it ties into the living world feel that many of us enjoy in RPGs by having lots of things players can do between adventures that give them benefits but don’t take up their time during an adventure.

There are some parts here which shine through as being very useful for DMs and players alike. For example there are tables showing random weather effects on travel times along with some general ways to modify traveling speeds depend on special conditions or terrains being cross.

Unfortunately not every tool provid is so easy to implement at the table, particularly those related to running campaigns such as adding army skirmishes and economic rules.

The content of the book doesn’t feel like it written with a particular campaign – or even level – in mind, instead it feels like this book could use for any campaign set within the Sword Coast.

Unfortunately that means much of this material will either need to ignore or altered if you are using those ideas within a setting such as Ravenloft.

In addition to problems with the usefulness of some parts of the guide it also contains several typos throughout its pages. This isn’t uncommon but I seen other 5e books from Wizards correct most of these before publication so I’m slightly taken aback that all I seen left in here.

How to use this book in your D&D game?

The Sword Coast Adventurer’s Guide can be use in any D&D game, whether you are using the Forgotten Realms or not. That said it written with the Forgotten Realms in mind so if your players want to adventure here there are plenty of options for them to make use of within this guide.

If they don’t then much of what is provide won’t be as useful but these rules could still be useful for expanding upon other regions or continents that aren’t detail by Wizards already.

The campaign information include throughout the book doesn’t really have a strong connection between each other making it even less likely that you will find something immediately useful for your own campaign unless you are planning on running one set the Sword Coast itself.

Why you should buy this book for your next adventure on the Sword Coast?

If you are planning on running a D&D game set in the Forgotten Realms then I would recommend picking this book up from your local gaming store.

Even if you aren’t using the Forgotten Realms setting it can still be useful for expanding upon other regions and continents throughout your campaign world.

There is a lot of information about the Sword Coast contained within these pages, much more than what I have able to cover here.

So while there are some parts which feel unnecessary or could written better, overall Wizards have made a good player resource that provides lots of things for players and DMs to use when exploring one of their most famous settings.

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Conclusion:

The Sword Coast Adventurer’s Guide is a must-have for any D&D player who wants to explore the Forgotten Realms and embark on their next adventure.

With this book, you’ll be well equip with everything from lore about the diverse lands of Faerun to new character options that will make your experience as an adventurer even more immersive!

This book also includes monsters, NPCs, magic items and spells all design specifically for use in 5th Edition Dungeons & Dragons campaigns set along the Sword Coast region.

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