It can be really difficult to figure out how to create a D&D Character Sheet. There are so many different stats, abilities, and spells that it’s hard to know where to start! What should you focus on? Should you pick your race first or what class do you want? This blog post will help answer those questions and more.
You know a little bit about Dungeons and Dragons, you’ve debate which starter set to purchase and have decided against the basic version.
D&D Character Sheet
There are a total of twelve races in the Player’s Handbook for 5th Edition. Keep in mind that this list does not include subraces, only the “core” races from each category.
These dwarves hail from families living in and around small foothill communities. They make their home in cozy mines and hillside castles and like to surround with stone and earth.
Most often these dwarves are stout, tough, and stubborn with a deep sense of pride for their clan and craftsmanship. Hill dwarves tend to get along well with everyone except evil elves (the Qualinesti mostly). However, they do not like goblins or kobolds one bit!
In the original high fantasy race, elves are tall and slender with pointed ears. They love the arts of magic and nature but tend to be aloof in their dealings with other races.
Usually friendly, elves tend to have a certain degree of courtesy when speaking with others. The core concepts for this race are mainly chaotic good in alignment.
Similar in appearance too their high elf cousins these woods-elves make their homes deep in wood forests holding much respect for the environment. Often untrustworthy of outsiders they will only let them into their circles if they prove to be friendly or neutral towards nature.
This tends to lead most wood elves towards being chaotic good as well. Elf (Drow): Dark cousins of the high elves these evil elves have literally been exiled underground.
Drow has a deep-seated hatred for other races and enjoys causing misery so they can revel in the suffering of others. If a drow ever has a change of heart it’s usually well into adulthood, but there have been rare cases where an individual under the age of 100 will turn away from their wick ways for good.
Most often chaotic evil, draws could also be neutral or even chaotic neutral if not handle correctly in your campaign.
Smaller than dwarves and larger than halflings this eccentric little folk is full of imagination and creativity. However, because they tend to get lost in thought pretty easily gnomes aren’t always great when outside exploring on their own due to their short
What are the character’s physical stats (strength, dexterity, constitution) and mental stats (intelligence, wisdom, charisma)?
Hill dwarves make excellent warriors and clerics. Their stout frames make them very tough and their love for mining means they know a thing or two about hitting things with a big metal stick. In the end, these dwarves are by no means weaklings either.
They can hold their own in battle thanks to their incredible strength and determination! Wood elves on the other hand tend to do well as wizards, rogues, rangers, and druids thanks to their high dexterity and resistance to sleep spells.
Drow is pretty much automatically proficient in the use of any magic weapon which makes them deadly combatants when pair with weapons like bastard swords or greatswords. Their name is no coincidence either! Drow is a natural-born assassin and has a number of abilities that make them perfect for the job.
How much money do they start with?
Hill dwarves don’t tend to carry around too much gold on their person since most of it is invest in their profession. But if you are using the optional encumbrance rules from the Player’s Handbook it’s safe to say they can bring 100-300 gold pieces with them when traveling.
This amount may be increased depending on what your DM allows, but compare to other races hill dwarves are relatively poor even though they might not look like it by how they dress. Wood elves usually have about 30-100 gold pieces on hand since most don’t spend time focusing on adventuring unless they need to protect themselves or others from danger.
Their focus is better suit towards things like art, music, poetry, and magic. Drow on the other hand has a lot of gold pieces with them since they often keep slaves to do their bidding.
Do any gods or goddesses play an important role in this setting? If so, what are they and how important are they?
In your world’s pantheon, most races will have the standard nine deities from Forgotten Realms with a few changes here or there depending on which race you plan on playing as for this question.
It is possible that some races might not even worship these deities at all (i.e., orcs) but it could also be argued that they should respect the deities enough to pay homage to them even if they are not devout worshipers.
Some races might have their own unique pantheon of deities they follow instead but this is rare unless they represent natural forces or aspects of nature.
What are the character’s mental stats (intelligence, wisdom, and charisma) and how are they portrayed in the game?
Hill dwarves are known for their high wisdom and intelligence which makes them very wise individuals, especially when it comes to family matters or dealing with other races.
They also tend to be very charismatic in nature though not necessarily! If you plan on playing a hill dwarf make sure you take advantage of the stone cunning ability by engaging your DM with questions about the world around you that might come off as odd because you just don’t know any better about things that appear normal to everyone else.
Wood elves are intelligent and wise like hill dwarves, but they’re better at seeing things from different perspectives which makes them more forgiving than their dwarven counterparts.
They’re not inherently good people though so don’t assume all elves are kind and caring. This isn’t true for all of them and might not be the case if you decide to play a dark elf either!
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The character sheet for our D&D campaign is complete. This provides a lot of information about what the player’s background story is, who they are in relation to other characters, and how they feel about them.
It also gives an idea of their physical stats as well as mental stats which can use by players or game masters when it come time to make decisions on quests or encounters that may occur throughout the course of gameplay. I am excited about this new adventure with my friends!